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The generator guide

One prompt.
Ten different
tattoos.

Every design on this page started from the same three words. Nothing in the prompt mentions a style — only the style setting changed. Read it once and you stop guessing.

Made with StenGen

Over 5M monthly views on Pinterest — see the gallery.

Howling wolf with full moon and forest tattoo sleeve design
Dark realism
Neo-traditional Medusa tattoo design with black and gold snakes
Neo-traditional
Dark realism skull tattoo design with beetles and rotten flowers
Dark realism
Fine line fox with floral details tattoo sketch
Fine line
Realistic black and grey viking warrior in armor tattoo design
Realism
Peony flower tattoo design with soft shading
Floral
Dotwork Japanese hannya mask tattoo design
Dotwork
Chicano girl with glasses and gold jewelry tattoo sketch
Chicano
Realistic black and grey phoenix tattoo design with spread wings
Black & grey
Realistic witch portrait with raven and moonlight tattoo design
Dark realism
Cyberpunk samurai skull tattoo design with neon circuits
Color
Realistic black and white rose tattoo flash design
Realism
Greek statue with laurel leaves black and grey tattoo design
Black & grey
Black and grey owl perched on a human skull tattoo design
Black & grey
Color Medusa tattoo design with purple and blue snakes
Color
Female face morphing with butterflies fine line tattoo design
Fine line

The comparison

The same rose, every style

Prompt: “single rose design”. One style at a time, strength 80%. Tap any thumbnail.

“single rose design” rendered with Dark Ghost
08 / 10

Dark Ghost

Smoke, ash and dissolve

Weight40–60%
Builds form byTexture carries the form

Edges are eaten away and the form dissolves into wisps, black bleeding down the stem, grain like charcoal dust. Atmospheric — and hungry: at full strength it eats the detail you asked for.

Best for Ethereal, haunted and decay-themed pieces where the subject should half-disappear.

Run it lower than the other styles. Above roughly 60% it starts swallowing the subject instead of dressing it.

The idea worth keeping

Four ways to build a shape

Ten styles is a lot to remember. Four is not. Every style builds a form in one of these ways — name the one you want and the choice makes itself.

Line carries the form

Line carries the form

A closed outline does the work; whatever sits inside it is secondary. Fastest to tattoo and the safest to age — the contour holds the shape long after soft grey has settled.

Simple LoraNeo TribalColor v1StenGen v2

Tone carries the form

Tone carries the form

Almost no outline. Petals, muscle and bone are sculpted by the jump from white highlight to solid black. Needs real skill with soft gradients, and rewards it.

StenGen BasicRealism v1Realism v2

Texture carries the form

Texture carries the form

The shape emerges out of grain, brush wash or smoke. The surface itself is the style — you are not drawing an edge, you are building density.

Dotwork / WhipshadingDark Ghost

Flat planes carry the form

Flat planes carry the form

Everything is cut into flat shapes with hard borders. The least detail, the most impact from across a room.

Cartoon

A style is a LoRA: a model trained on real tattoo work until it learned one look. Pick none and you get the raw engine. Stack up to three — one leads, the others season.

The dial nobody explains

Weight, watched live

Same prompt, same style — Dark Ghost — at four strengths. Drag it and watch the texture arrive, then eat the design.

Dark Ghost at 15% strengthDark Ghost at 30% strengthDark Ghost at 50% strengthDark Ghost at 70% strength

Drag it

30%

The sweet spot

The subject still holds — proper leaves, a real stem — but tendrils creep off the petals and ash starts to speckle the edges. Character without losing the design.

Same prompt, same style, four strengths. Weight is not a quality slider — it decides how much of the design belongs to you and how much belongs to the style.

Rule of thumb:80%start every new idea here50–60%looks over-stylized? drop to thisDark Ghost 40–60%the exception — run it low from the start

The part people miss

The prompt styles it too

Both of these ran with no style selected at all. The only difference is two extra words.

“single rose design”

“single rose design”

Thin, tentative line, small subject floating on the page. Nothing is wrong with it — there is just nothing in the prompt pushing it anywhere.

“single rose design, gothic dark”

“single rose design, gothic dark”

Two words later: heavy blackwork, cathedral tracery, a dark red heart, a cross of thorns. Same engine, no style, different piece.

The anatomy of a strong prompt

Weaka wolf tattoo— six more words turn it into this:

a geometric wolf head, sharp angular facets, piercing eyes, dark gothic mood, dense fine detail, centered composition

The anatomy of a strong prompt

And here it is

What those six parts produced

Faceted planes, a hard stare, deep contrast — every part of the prompt is visible in the render. That is what a specific prompt buys you.

StenGen Basic50%

The one thing LoRAs break

Words that come out right

Put the exact words in quotes and run with no style. Every LoRA warps letterforms — the plain engine and StenGen v2 are the only two that keep text clean.

Script

Script

No style

Flowing chicano-style calligraphy with balanced flourishes. The thick-and-thin stroke contrast is what makes it read as hand-lettered rather than a font.

Blackletter

Blackletter

No style

Heavy gothic with ornate serifs. Dense and dramatic — leave breathing room around it, because blackletter fills every millimetre you give it.

The rule: spell the words exactly as you want them inked, inside quotes. Run with no style, or StenGen v2 if you want the cleanest line. Any other LoRA will scramble the letters.

One muse, three goals

Medusa, three ways

The same subject taken to three different destinations: clean black & grey, a two-style mix for realism, and full color. Read what changes between the prompts — that difference is the craft.

Medusa — Black & grey

Black & grey

StenGen Basic55%

Name the composition, the mood, and what you do NOT want. The closing list of negatives keeps the background clean and stencil-ready.

Medusa — Two styles mixed

Two styles mixed

Realism v140%StenGen Basic80%

Realism carries the skin and scales, Basic holds the structure. The leading style takes the LOWER weight — it flavours the render instead of taking over.

Medusa — Full color

Full color

Color v140%

Say the palette out loud — gold in the eyes, bronze ornament, pale stone skin. Color follows named colors far better than the word “colorful”.

Design for the body

Sleeves, shoulder to wrist

The longest thing the generator can hold. Four sleeves below — color realism, dark realism and two dragons from two schools — with the prompt behind each one and the four rules they all obey.

1

Run it at 9:16

A sleeve needs the tall canvas. At 1:1 or 2:3 the engine collapses the whole idea into one centred motif.

2

Write it top to bottom

Shoulder, then forearm, then wrist — in that order, each with its own objects. The engine follows the order you write.

3

Name one connecting thread

Waves, smoke, hair, roots. Something that runs the entire length, or the piece falls apart into three unrelated tattoos.

4

Front-load it

The engine reads about 2000 characters — anything past that is silently dropped. Composition goes first, polish words last.

Light from inside the piece — Run 1

Color realism · full sleeve

Light from inside the piece

No style9:16

Every light source is named as an object: the mushroom caps glow, the crystal glows, and everything else is lit by them. That is the difference between neon that looks real and neon that looks like a poster filter.

Top

Her face, lit from below

Magenta rim-light along the jaw, indigo shadow on the far side. The light has a source: the mushrooms under her chin.

Middle

Caps that glow

Fleshy mushrooms with gills, each lit from inside so the light spills onto the hair and casts a real shadow.

Bottom

The crystal

The hair braids into roots over a crystal glowing white — the second brightest point, at the far end from her face.

No style. Her face and the crystal are the two brightest points, deliberately at opposite ends — that is what pulls the eye the full length.

A face, not a figure — Realism v2 · 60%

Dark realism · full sleeve

A face, not a figure

Realism v260%9:16

Full length costs you the face. Here the head is a close-up filling the width, lit hard from below by the fire at the wrist — so the light itself is the thread tying top to bottom. The contrast line spells out pure black, open grey, brilliant white so the piece never settles into flat grey.

Top third

The close-up

Head filling the width, tilted back, eyes on you. Fire from below puts white on the jaw and brow; the top of her head drops into solid black.

Middle third

Smoke, the thread

The brightest open area of the piece. Burning pages tumble through it, a raven cuts across in silhouette.

Bottom third

The burning church

Gothic silhouette in solid black, flames as pure white through the walls. The second white point — at the wrist.

Realism v2 60% smooths it into airbrushed black-and-grey; the same prompt with no style comes out grittier and more photographic. Both are here — flip between them.

Full sleeve dragon — pure lineworkJapanese — the canon, not a scene

The same creature

One dragon, two schools

Left: pure stencil line — the prompt forbids shading, so the engine draws only contour. Right: the Japanese canon — waves in every gap, wind bars, solid blacks. Same animal, two different jobs, both with no style at all.

No style9:16

Full sleeve dragon — pure linework

For a sleeve, describe the placement, not just the creature: where the head turns, where the body thins, where the negative space goes. The list of 'no shading, no grey, no textures' is what forces clean stencil line.

No style9:16

Japanese — the canon, not a scene

A Japanese sleeve is built by rules: one main motif on a diagonal, waves filling every gap, wind bars cutting the arm into readable bands. Naming those bands is what stops a 1:4 composition from falling apart down the length of the arm.

Proof it holds up

One subject, different styles

The rose was simple on purpose. Here is the same principle on work you would actually book.

A skull, three ways — all at 80%

Simple Lora

Simple Lora

Outline first: crisp edges, graphic petals, everything readable as line.

Neo Tribal

Neo Tribal

Torn edges and flat grey flooding the bone, black running off it.

Realism v2

Realism v2

Full weight and volume — polished beetle shells, deep sockets, black surround.

One prompt, three chips. Everything else identical.

Prompt to skin

A real client, start to finish

One booking, three steps, nothing staged: the prompt became a design, the design became a stencil, the stencil became a calf piece.

On skin

Healed, on a real client

On skin

Tattooed on the calf. The composition survived the transfer because it was built as a tattoo, not as an illustration.

The design

1The design

Generated from a prompt: father and daughter from behind, matching shirts, palms, smoke framing.

The stencil

2The stencil

Same design through the Stencil Extractor — clean traceable line, ready to print.

This is the whole point: a prompt is not the finished work. It is the fastest way to put something real in front of a client.

If words are not your thing

Let the Prompt Helper write it

The sparkles button inside the generator. Describe the idea in plain language — in your own language if you prefer — or tap the mic and say it out loud.

Let the Prompt Helper write it

Speak or type

The mic transcribes straight into the box so you can edit before sending.

Pick a flavour

It returns several variants — realism, minimal, dark, color. Tap “Use” on the one you like.

Make it yours

Treat the result as a starting point. Change a word or two before you generate.

Your turn

This Medusa is one
tap from being yours

The exact prompt, both styles and their weights — loaded into the generator, ready to run. Change one word or the whole subject.

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