
Black & grey
StenGen Basic · 55%
Name the composition, the mood, and what you do NOT want. The closing list of negatives keeps the background clean and stencil-ready.
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The comparison
Prompt: “single rose design”. One style at a time, strength 80%. Tap any thumbnail.

Smoke, ash and dissolve
Edges are eaten away and the form dissolves into wisps, black bleeding down the stem, grain like charcoal dust. Atmospheric — and hungry: at full strength it eats the detail you asked for.
Best for Ethereal, haunted and decay-themed pieces where the subject should half-disappear.
Run it lower than the other styles. Above roughly 60% it starts swallowing the subject instead of dressing it.


Generate ×4. These two came out of one run — same prompt, same style, same weight. A style is a direction, not a fixed result, so give it room to offer you options.
The idea worth keeping
Ten styles is a lot to remember. Four is not. Every style builds a form in one of these ways — name the one you want and the choice makes itself.
A closed outline does the work; whatever sits inside it is secondary. Fastest to tattoo and the safest to age — the contour holds the shape long after soft grey has settled.
Simple LoraNeo TribalColor v1StenGen v2
Almost no outline. Petals, muscle and bone are sculpted by the jump from white highlight to solid black. Needs real skill with soft gradients, and rewards it.
StenGen BasicRealism v1Realism v2
The shape emerges out of grain, brush wash or smoke. The surface itself is the style — you are not drawing an edge, you are building density.
Dotwork / WhipshadingDark Ghost
Everything is cut into flat shapes with hard borders. The least detail, the most impact from across a room.
Cartoon
What a style actually is: a model trained on a body of tattoo work until it learned that look (a “LoRA”). Pick none and you get the raw engine — flat on a vague prompt, often the cleanest result on a precise one. Stack up to three: one leads, the others season.
The dial nobody explains
Same prompt, same style — Dark Ghost — at four strengths. Drag it and watch the texture arrive, then eat the design.




Drag it
30%
The subject still holds — proper leaves, a real stem — but tendrils creep off the petals and ash starts to speckle the edges. Character without losing the design.
Same prompt, same style, four strengths. Weight is not a quality slider — it decides how much of the design belongs to you and how much belongs to the style.
Rule of thumb: start a new idea at 80%. Looks over-stylized? Drop to 50–60. Dark Ghost is the exception — run it at 40–60% from the start.
The part people miss
Both of these ran with no style selected at all. The only difference is two extra words.

“single rose design”
Thin, tentative line, small subject floating on the page. Nothing is wrong with it — there is just nothing in the prompt pushing it anywhere.

“single rose design, gothic dark”
Two words later: heavy blackwork, cathedral tracery, a dark red heart, a cross of thorns. Same engine, no style, different piece.
Hover the parts
a geometric wolf head, sharp angular facets, piercing eyes, dark gothic mood, dense fine detail, centered composition
Lettering: put the exact words in quotes — e.g. “Não Tenhas Medo” — and they come back reproduced exactly, in their original language and script.
One muse, three goals
The same subject taken to three different destinations: clean black & grey, a two-style mix for realism, and full color. Read what changes between the prompts — that difference is the craft.

StenGen Basic · 55%
Name the composition, the mood, and what you do NOT want. The closing list of negatives keeps the background clean and stencil-ready.

Realism v1 · 40%StenGen Basic · 80%
Realism carries the skin and scales, Basic holds the structure. The leading style takes the LOWER weight — it flavours the render instead of taking over.

Color v1 · 40%
Say the palette out loud — gold in the eyes, bronze ornament, pale stone skin. Color follows named colors far better than the word “colorful”.
Design for the body
A sleeve is composition first, illustration second. This prompt describes the placement — where the head turns, where the body thins, where the negative space breathes — and runs with no style at all.

For a sleeve, describe the placement, not just the creature: where the head turns, where the body thins, where the negative space goes. The list of 'no shading, no grey, no textures' is what forces clean stencil line.
Generated with no style at all. When the prompt is this specific, a LoRA only gets in the way. Pair it with a tall ratio (9:16).
Proof it holds up
The rose was simple on purpose. Here is the same principle on work you would actually book.

Dotwork · 40%
Feathers dissolve into grain and the halo fades out softly. Delicate — suits thin skin and small placements.

Simple Lora · 60%
Every feather gets an edge, the contrast steps up, the silhouette snaps. Reads across a room and traces straight to a stencil.
The weights differ too — 40% lets the dotwork whisper, 60% lets the line speak.

Simple Lora
Outline first: crisp edges, graphic petals, everything readable as line.

Neo Tribal
Torn edges and flat grey flooding the bone, black running off it.

Realism v2
Full weight and volume — polished beetle shells, deep sockets, black surround.
If words are not your thing
The sparkles button inside the generator. Describe the idea in plain language — in your own language if you prefer — or tap the mic and say it out loud.
The mic transcribes straight into the box so you can edit before sending.
It returns several variants — realism, minimal, dark, color. Tap “Use” on the one you like.
Treat the result as a starting point. Change a word or two before you generate.

Your turn
The exact prompt, both styles and their weights — loaded into the generator, ready to run. Change one word or the whole subject.
Working with the Stencil Extractor instead? Stencils, ratios and sharing